A thing, an abstraction
Final sketch in photoshop of how I will apply decals and color to my plastic form sculpture. It’s been tough but I want the thing to look abstracted enough to draw you in, but then have actually mechanical detail to pull your attention back and forth from the grand object to the smallest elements. I am thinking as I evolve this in reality that i will probably add a few more decals to disperse out the form just a bit more, but not by much.